Chapters in Harry Potter: Hogwarts Mystery

The plot details of chapters in .

Year One
In Year 1, the player, as Jacob's sibling, meets some new friends, makes some enemies, learns potions, charms, and how to fly. At the same time, they search for clues about their missing brother, and the Cursed Vaults he was looking for. It contains 11 chapters in total.

Chapter 1: Your Journey Begins
"Congratulations! We are pleased to inform you that you have been accepted at Hogwarts School of Witchcraft and Wizardry."

- Year 1, Chapter 1 description

Chapter 1 is an introduction to basic gameplay and introduces Jacob's sibling's first friend. It contains 6 parts. Upon completion, the player earns 50 coins and 100XP.


 * Create your character: The player begins by choosing the gender of their character, facial features, hairstyle, hair colour, and skin colour. The gender of Jacob's sibling determines the gender of the character's best friend, Rowan Khanna. Jacob's sibling's physical appearance is changeable at any point in the game, but not the gender.


 * 1) Talk to Rowan: Arriving at Diagon Alley, they are introduced to Rowan Khanna. Rowan advises the player to purchase their books from Flourish and Blotts.
 * 2) Get Your Books: The player is introduced to the basic concept of the game, which is spending energy points on certain activities to earn XP and other rewards.
 * 3) Talk to Rowan: The player rejoins Rowan and names their character: The player can manually input the name of their character, as long as its within certain restrictions, or choose a random name from the generator. Jacob's sibling's name is changeable at any point in the game. The player then establishes a friendship with Rowan:
 * 4) *"What do you think I should get, ?"
 * 5) **A smart scarf
 * 6) **A serious sweater
 * 7) **A cool hat
 * 8) Get Your Wand: The character purchases their wand from Ollivanders. The player finds out their character has a brother who went missing and depending on the answer the player selects in response, they will receive one possible wand wood and core out of three possible ones.
 * 9) *"That must have had a profound impact on you..."
 * 10) **I felt bad for him - acacia wand, unicorn hair core, twelve inches, pliable
 * 11) **I was angry - blackthorn wand, unicorn hair core, eleven-and-three-quarter inches,
 * 12) **I was determined - hornbeam wand, dragon heartstring core, eleven inches, inflexible
 * 13) Return to Rowan:
 * 14) *"What should I do if someone gives you trouble over your brother?"
 * 15) **Keep quiet
 * 16) **Follow my lead

Chapter 2: Welcome to Hogwarts
"Perched atop a high mountain, with its turrets, towers, and sparkling windows, the strange and splendid Hogwarts Castle awaits you."

- Year 1, Chapter 2 description

Chapter 2 introduces the player to Hogwarts and classes, containing 2 parts and 2 classes.


 * 1) Gather in the Great Hall: The player arrives at Hogwarts where they gather in the Great Hall. The Sorting Hat asks the player which House they were hoping for and then place the character in their House of choice, which will be the same House as Rowan's. This can change certain aspects of the story. The player will not be able to change your House later on.
 * 2) *Choose Your House:
 * 3) **Gryffindor (brave and daring)
 * 4) **Hufflepuff (dedicated and loyal)
 * 5) **Ravenclaw (witty and wise)
 * 6) **Slytherin (ambitious and cunning)
 * 7) Visit Your Common Room: The player and Rowan then head to their common room where they talk before attending Charms and Potions. In Potions, they encounter bully Merula Snyde and have the choice of how to deal with her.
 * 8) *"What are you most looking forward to, ?"
 * 9) **Charms Class
 * 10) **Potions Class
 * 11) **Finding my brother
 * 12) *Charms Class: Lumos
 * 13) **Are you going to follow the rules?"
 * 14) ***I'll follow the rules
 * 15) ***I'm a rebel, too
 * 16) ***I haven't decided
 * 17) *Potions Class: Cure for Boils Potion
 * 18) **"I'm nothing like you."
 * 19) ***Stand up to her
 * 20) ***Distract her
 * 21) **"You don't have a choice"
 * 22) ***Taunt her
 * 23) ***Threaten her
 * 24) ***Reason with her

Chapter 3: Dealing With Trouble
"After your encounter with the belligerent Slytherin, Merula Snyde, you must seek out a way to recover the House Points you lost."

- Year 1, Chapter 3 description

Chapter 3 contains 7 parts and 1 class. The player meets new friends and is introduced to Gobstones. Upon completion, the player earns 75 coins, 150XP, and Ben Copper as a new friend.


 * 1) Report to Your Prefect: The player is introduced to Ben Copper and the Prefect of the House the player chooses. The player (and Rowan, should the player want Rowan to join them,) will be tricked by Merula and attacked by Devil's Snare.
 * 2) *"Considering what your brother did to < House >'s reputation, I should have kept a closer eye on you."
 * 3) **It wasn't my fault
 * 4) **I'm sorry
 * 5) **I'm not my brother
 * 6) *"Want me to go with you, ? It's the least I can do after you saved me from Merula."
 * 7) **Yes
 * 8) **No
 * 9) Collect Slugs: They are rescued by Rubeus Hagrid.
 * 10) *"She did?! What are yeh goin' ter do?"
 * 11) **Tell Dumbledore
 * 12) **Tell my classmates
 * 13) **Get revenge
 * 14) Report to Your Prefect:
 * 15) Put on New Clothes:
 * 16) Report to Your Prefect:
 * 17) Attend Flying Class: During the Flying class, the player receives another opportunity to create a friendship with Ben.
 * 18) *"I don't think I can do this, ..."
 * 19) **You can do it, Ben
 * 20) **Just watch me, Ben
 * 21) Meet with Rowan: Rowan invites the player to play Gobstones and the player's choices in the game determines how it works out. Later, Merula finds them and taunts the player with research she found about the player's brother who people think run away to join the Death Eaters. Depending on the choice of the player, they can respond with information which reveals Merula's parents were Death Eaters. Merula then challenges the player to a duel.
 * 22) *"They're wondering if you work for the Dark Lord too."
 * 23) **Expose her secrets
 * 24) **Ignore her
 * 25) **Reason with her
 * 26) *"Afraid? I'll duel you right now!"
 * 27) **Walk away
 * 28) **Cast a spell

Chapter 4: Revenge is Best Served Magical
"Merula will continue to be a thorn in your side unless you improve your duelling skills. Perhaps you can find a tutor…"

- Year 1, Chapter 4 description

Chapter 4 contains 5 parts. This marks the first appearance of Side Quests.


 * 1) Report to Angelica/Chester/Felix/Jane: This part requires 1 hour waiting time after finishing the previous chapter to begin. The player reports to their House Prefect who offers to teach the player to duel when they have learned a duelling spell.
 * 2) *"Do you want to talk about what she said about your brother?"
 * 3) **No
 * 4) **Yes
 * 5) Find the Duelling Book: The player finds the secret duelling book in the Artefact Room and the player receives information about the Cursed Vaults their brother went looking for.
 * 6) Meet with Rowan: The player then has an opportunity to talk with Rowan about what the player found out and build their friendship with Rowan depending on their choices.
 * 7) *"So many things! What do you want this new spell to do?"
 * 8) **Hurt Merula
 * 9) **Embarrass Merula
 * 10) **Have many uses
 * 11) Talk to Professor Flitwick: The player then begins improving their duelling in preparation for the duel with Merula. Professor Flitwick is known to be a duelling champion, and Flitwick agrees to help the player improve their skill at duelling by teaching them one spell. Flitwick then tells the player they can only use the spell for self-defence and they should ask Ben for help in order to learn another spell.
 * 12) *"Hmm. Tell me...why do you want to duel?"
 * 13) **Duelling is cool
 * 14) **To defend myself
 * 15) **To learn more skills
 * 16) *"Promise me that you will only duel if you have no other choice, ."
 * 17) **I promise
 * 18) **I can't promise
 * 19) Meet with Rowan: This part requires 3 hours waiting time after finishing the previous part to begin. The player finds Ben in the Great Hall where they have the chance to cheer Ben up and improve their friendship. However, Rowan finds a spell in the duelling book and the player learns the new spell. Rowan then lets the player try the new spell on them and it works, and they agree to report their findings to their house Prefect.

Chapter 5: The Duel
"With an arsenal of spells and potions at your disposal, you now prepare for your inevitable rematch with Merula Snyde"

- Year 1, Chapter 5 description The player reports their new skills to their House Prefect and is asked to duel Rowan for practise. The game offers three choices for how to duel: Sneaky, Defensive and Aggressive. Both Rowan and the player choose one of the three; depending on the choices, one will defeat the other. Having won the duel, the player finds Merula bullying Ben in the courtyard.

Merula attacks Ben with a spell and the player feels they have no choice and have to decide on the way they will intervene. They have the choice of attacking before Merula or defending when Merula attacks them. Merula and the player then duel and the player will win. Professors Snape and Flitwick then arrive and Snape blames the player for beginning the duel.

However, depending on the earlier choice of the player Flitwick will ask the player whether they were the one who began the duel. If they had not Flitwick will defend the player and Snape will demand the player receives detention anyway for learning defensive spells.

Chapter 6: A Curious Corridor
"Victorious in your duel with Merula, you must now answer to Professor Snape. Meanwhile, a new Hogwarts mystery lies just around the corner."

- Year 1, Chapter 6 description The player meets Penny Haywood who says thank you to them for dealing with Merula. Penny offers to help the player when they need it. The player and Merula then find Snape who tells them he would make them leave the school for their actions but Albus Dumbledore would want them to receive detention. They are then interrupted by Argus Filch who mentions a vault in a corridor to Snape, who then leaves to investigate.

Merula deduces they are talking about the cursed vaults and follows them and the player then decides to follow Merula. Snape asks Filch who else knows about the vaults and ice and then decides to inform Dumbledore and deduces it may be connected to the player's brother. The player wonders why Merula would be looking for the vaults and then tells Rowan what happened.

The player has the choice of how to tell Rowan what happened, and persuade them to join the plan the player created to find out more about the cursed vaults and cursed ice. They then head to the corridor where they search for any clue which may lead them to the vaults. They eventually decide to open a door leading off the corridor, only to find the door was locked. They hear a noise and abandon the locked room.

Chapter 7: Class Matters
"A lock, a door, Filch and Mrs Norris, a mystery. Clearly, you must gain entry to the locked room, but your Prefect may have other plans."

- Year 1, Chapter 7 description The player meets with their House Prefect who asks them to focus more on school work for a while and make up for the House points taken from them through their rule-breaking.

Part of the classes section of the chapter was to learn the spell Knockback Jinx. However, Flitwick taught the player a duelling spell already and tells them they cannot learn another one. The player can respond with a choice of three possible answers which determine whether they can persuade Flitwick to let them learn Flipendo.

In Potions, Merula asks the player whether they told anyone about what they heard in the corridor. The player can tell the truth or lie. The player then asks Merula again why she wants to find the cursed vaults and she refuses to tell them. The player later reminds Merula they need to rotate their potion two more times and they will be rewarded with ten points.

Chapter 8: Preparing for the Room
"With your Prefect appeased, you return your attention to the locked door. Why does Snape want it kept secret, and what does it have to do with you?"

- Year 1, Chapter 8 description The player's House Prefect will now be happy with the effort and Rowan decides to ask the player about the locked room. The player creates a plan to knock Mrs Norris out with a Sleeping Draught in order to reach the door unnoticed. Then they will use the Unlocking Charm to open the door. Finally the spell Flipendo will help them escape if they are trapped in the room.

The player decides to ask Penny Haywood to help them create the Sleeping Draught. They decide they need the help of a third person with the task and the player picks between Ben and Penny to bring. The player talks to Penny in the Potions Classroom and she agrees to help them create the Sleeping Draught. Penny can either be told why the player is making the potion or she can be lied to.

The player thanks Penny for helping, and then Penny or Ben (depending on the choice of the player) tells the player they should talk tonight about the secret mission Rowan told them they wanted their help with. The player and either Penny or Ben talk about the plan and they wonder why the player would want them to help. The player can respond with three possible answers which may improve their friendship. The player then persuades them to help.

Chapter 9: Inside the Room
"In the waning days of your first year at Hogwarts, you complete preparations to enter the locked room. It's time to learn what's inside."

- Year 1, Chapter 9 description The player heads to meet Rowan and either Penny or Ben in the corridor of the locked room. On the way, Filch apprehended them and asked them what they were up to. He mentions their trouble-maker brother, Jacob and the player can trick Filch into walking away from the corridor.

The three of them gather in the corridor where Mrs Norris was guarding the door. Rowan puts Mrs Norris to sleep using the Sleeping Draught dosed in milk and then the player opens the door with the Unlocking Charm. Merula then overpowered the group and tells them she will be the one who finds the Cursed Vaults before anyone else.

The player decides what to do about Merula. They follow Merula only to find she was trapped by the Cursed Ice which was growing and Merula begs them to help her. The Cursed Ice trapped the four of them in the room. The player begins saving them and decides whether they should help Merula.

However, when they have saved everyone they cannot reach the door. If the player chose Penny, she will reveal she made the Strengthening Solution and drinks it, before preceding to break the ice. If the player chose Ben, they will encourage him to cast a Knockback Jinx on the ice to break it. Before they left the room, the player noticed the writing in codes on the wall which Rowan says she will remember.

The player and Rowan wonder what the room was and what happened to the Cursed Vault they thought would be in the locked room. Rowan says perhaps the code will help them when they decipher it.

However, the school including the Prefect find out that the four of them went to the forbidden corridor and found the ice. The player can tell the Prefect the truth or lie. The Prefect reminds the player they represent their house even though they understand they need answers about what happened to their brother. They then tell the player that Dumbledore wants to talk to them later.

On the way to talk to Dumbledore, Rowan tells the player they found out what the code said about the ice knights who guard the Vanished Stairs. Rowan says they will work it out by the second year. When the player talks to Dumbledore, the player's surprised when he was kind to the player.

The player tells him why they broke the rules, and he tells them they can not only stay for their second year but that he thinks what they found will make sense in the future. He praises their actions and awards them one hundred points for their house (though not Gryffindor players.) He warns them to be considerate about their choices in the future and the impact they have on other people, telling them he will talk to them about the Cursed Vaults and their brother another time.

Chapters 10 & 11: Year's End
"Your first year at Hogwarts has come to an end, but as one door closes, another opens..."

- Year 1, Chapters 10 & 11 description The player attends the End-of-Term Feast where they find out whether their House won the House Cup. The player will be rewarded with one hundred gems and then head home for the summer holidays.

Mistakes

 * In Chapter 2, Rowan and the player discuss their timetable when they first get to their Common Room on 1 September. However, students are not supposed to get their timetables until the next day. It is, however, possible, that this interaction actually takes place on 2 September, and their classes start on 3 September.
 * Since 2 September 1984 was a Sunday, it makes it more likely classes only started on the third day that year instead of the second like normally.

Chapter 1: Year Two Begins
"You return to Hogwarts after a restless summer, a little older, a little wiser, and much more curious about the Cursed Vaults."

- Year 2, Chapter 1 description At the Start-of-Term Feast, Merula Snyde tells the player she will continue trying to find the Cursed Vaults. Rowan Khanna asks the player whether they had a good summer and the player has the choice of how to respond. They both tell each other about the research they made about the Cursed Vaults and the Vanished Stairs and Rowan tells them they found out about staircases which no longer appear to be at the school.

The player says they should find Penny Haywood and Ben Copper and ask them to help search for them. They hear Professor Dumbledore's speech who warns the school they need to tell a teacher if they notice anything odd around the school. The player asks Penny to help them and whether she knows where to find Ben. Penny notes she's worried about Ben because he went missing when they arrived.

They ask everyone around the Great Hall whether they know where Ben went. The answers are very vague, mentioning certain places they think they saw him or simply saying they need to talk to him when they find him. The player then decides what to do. They have the option of asking Professor McGonagall who's the Head of Ben's house.

Merula tells the player she knows what happened to Ben and that she knows about things which go missing, and that trying to uncover those things leads to people being killed. The player has to option of asking whether Merula's implying she knows about Jacob or the Cursed Vaults. The player asks whether Ben went looking for them and Merula says they will find out eventually.

The player meets with Professor McGonagall who says she needs to speak to Ben when they find him. She says Ben's well-being was very affected by what happened to him with the cursed ice (even if the player took Penny and not Ben,) and she warns the player they need to consider everyone else in their pursuit for answers.

She asks the player to tell her the truth about what they found in the Locked Room. The player decides whether to tell her. If the player decides to tell the truth, McGonagall says she will share in the info about the Ice Knights and Vanished Stairs with Dumbledore.

McGongall then surprises the player by mentioning the Cursed Ice incident has happened before, but refuses to elaborate and says it's not important. She tells the player to search for Ben in every known hiding place for clues for his whereabouts and report to her if they find him, and she will reward them for their efforts.

The player and Rowan search the corridor for Ben and realised one of the cupboards were locked. They open it with the Unlocking Charm and find a note which they think belongs to Ben. It's written in another code which Rowan agrees to decipher. They gather in the common room to read one of the books which Rowan says can help them decipher the code.

Rowan deciphers the words and tell the player the next clue was transfigured into a quill which was hidden in the common room of another House (the Gryffindor Common Room for Ravenclaw and Slytherin and the Slytherin Common Room for Gryffindor and Hufflepuff), and failure to follow the clue will be severely punished. It was signed by the initial R. The player and Rowan decide they need to sneak into the other common room despite not from that House. They then work on how to undo the transfiguration.

Chapter 2: Growing and Shrinking
"As your magical skills improve, Rowan concots a plan to sneak into another house's Common Room and find the Black Quill."

- Year 2, Chapter 2 description The player and Rowan talk about Ben and the plan to find the object which could lead them to Ben. Rowan says when everyone attends the Gryffindor and Slytherin Quidditch game, they will sneak into the empty House Common Room using the Shrinking Charm and then the Growing Charm. Rowan warns the player the House Prefect will be very smart and find them searching the room. The player says they will take care of the Prefect.

On the way to one of the classes, the player encounters the Prefect of the House that would later be sneaked into, and has the opportunity to decided whether or not to trick them. They learn Reducio and have the chance to tell Professor Flitwick the truth about why they are asking about it. He warns them not to use it outside of the class. Rowan tells the player they are worried they are too late to save Ben. The player then cheers Rowan up and persuades them both the plan and Ben will be fine.

Chapter 3: The Black Quill
"The Black Quill contains a message that may lead you to your missing friend. Summon your magical skills and enter another house's Common Room to acquire it."

- Year 2, Chapter 3 description On the day of the game, the player and Rowan watch two people in the other House head to the game. Before the door shuts, the player uses the spell Reducio and sneaks in. They then use the spell Engorgio to be their normal size again before searching the room. They find the object and then head back to Rowan where they were apprehended by the Head of House who saw them.

The player depending in their choice will either lose House points or tell the Head of House they were searching for their friend and will be allowed to go and tell them never to sneak in another House's room again. They head back to their own room and talk about what they found. They untransfigure the object and read the note. It tells them to search one of the corridors and they wonder whether the note involves anyone else.

Rowan wonders whether they should continue and the player decides whether to take Rowan or Penny. If the player takes Penny, Rowan will be sent to tell one of the teachers what they found. The player and Rowan or Penny search the corridor and find Professors Snape and McGonagall have discovered Ben stuck in the cursed ice. Snape and McGonagall eventually manage to free Ben from the ice, leaving the player to wonder what happened.

Chapter 4: Revelio
"You found Ben frozen in ice in a secluded hallway. Now you must unravel the mystery of how this happened, and what it has to do with your brother."

- Year 2, Chapter 4 description


 * 1) Visit Ben: The player visits Ben in the Hospital Wing and encounters Poppy Pomfrey, who relays that Ben is in great distress and heavily hints she'd like the player to leave unless they have a good excuse to see him. Depending on how high the player's Empathy level is, the player may be able to tell her they came to comfort Ben and she'll allow them to stay. When the player approaches Ben, he is relieved for the visit but he acts oddly, telling the player that he doesn't remember asking for them or even being trapped in the ice. The player decides that if they cannot get any information from Ben, they will meet Rowan back in the corridor and find out what happened themselves.
 * 2) *"Mr Copper has been through quite an ordeal, and remains in a very delicate state. What exactly do you want?"
 * 3) **To check on him
 * 4) **To ask what happened
 * 5) **To cheer him up
 * 6) ?: When the player returns to the corridor with Rowan, Rowan tells the player that they are suspecting Ben is hiding something from them, and the player has the choice to trust Ben, agree with Rowan, or be unsure. Both Rowan and the player proceed to search the corridor once more and find the wall to be suspicious. Both conclude that they need to learn the revealing spell, Revelio.
 * 7) *"He might just be afraid of whoever sent those instructions, or hi might be trying to protect us..."
 * 8) **I trust Ben
 * 9) **You might be right
 * 10) **I'm not sure
 * 11) Ask McGonagall About Revelio: The player approaches Professor McGonagall in her classroom to ask for a favour. Depending on if the player told her about the secret message or not, she may reward them 20 house points for their help and showing concern for Ben. The player then proceeds to push for that private lesson with McGonagall to learn the advanced charm. She tells the player she thinks the charm is too complicated for them and has to see that they're skilled enough when they attend class.
 * 12) *"Why?"
 * 13) **I can't say
 * 14) **To help Hogwarts
 * 15) **I love Transfiguration
 * 16) Study Transfiguration:
 * 17) Learn Revelio: Once the player completes attending Transfiguration class, McGonagall find them worthy of learning Revelio. Rowan congratulates the player and ask for them to meet them back at the Icy Corridor again.
 * 18) Meet Rowan: The player and Rowan have some small talk about what to expect before casting the spell. The player casts Revelio on the wall and reveals a hidden staircase - very much like the player's vision. The player has the choice to either proceed, proceed with caution, or tell a professor about their newfound discovery. If the player suggests telling a professor, Rowan will warn them that the professor would never let them back into the corridor. Rowan reminds the player that this is an important hidden discovery at Hogwarts and they should seize the opportunity to explore. The player casts Lumos and they venture off into the staircase. Rowan mentions the room is unnaturally cold, and the player believes they are close to the Cursed Vaults.
 * 19) *"What do you think we should do?"
 * 20) **Let's go!
 * 21) **Let's be careful
 * 22) **Let's tell a professor
 * 23) Investigate the Icy Corridor: When they find a door covered in ice, Rowan approaches it, and the ice sends Rowan flying and they are injured. The player then takes them to the Hospital Wing.
 * 24) *"What should we do, ?"
 * 25) **Open the door
 * 26) **Study the door
 * 27) **Run from the door

Chapter 5: Rowan's Recovery
"Injured by the curse that seals the vault, Rowan needs time to recover. You must tend to your friend while continuing to unravel the mystery of the vaults."

- Year 2, Chapter 5 description The player visits Rowan in the hospital wing and finds Penny there. Penny tells the player that if she had been there she could've helped. The player agrees that they should bring Penny along next time.

During a Potions class, Merula tells the player that she has been working with else to find the cursed vaults. Snape tells the player that he has searched their dormitory and challenges the player about potions ingredients that he found there. The player has the chance to blame Merula (providing they are of a high enough level), or take the blame themselves (and risk losing 50 points).

The player visits Rowan in the Hospital Wing again and Rowan tells them to focus on their classes. Rowan says that they don't want to go near the cursed vaults ever again. Later Merula hints she knows things about Jacob, and the player persuades Rowan to keep helping with them with the Cursed Vaults and Rowan tells them they should bring Bill Weasley onboard.

Chapter 6: Bill Weasley
"The curse that seals the vault is some of the most powerful magic you've ever seen, but a skilled older student like Bill Weasley may be able to assist you."

- Year 2, Chapter 6 description


 * 1) Talk to Bill: The player finds Bill on the training grounds practising defensive spells on Mechanical Death Eater dummies that had been set up for target practise. Luckily Bill has already heard of the player and their brother, thanks to the articles about Jacob's expulsion in the Daily Prophet, which made it the talk of the Weasley household. He agrees to help the player find the Cursed Vaults, though he tells them they need to improve their Transfiguration and duelling skills.
 * 2) *"I might be able to help you. Tell me what you want with the Cursed Vaults..."
 * 3) **To find my brother
 * 4) **To help my friend
 * 5) **To understand them
 * 6) Practise Transfiguration:
 * 7) Duel Bill: A duel with Bill takes place in the Training Grounds after the player perfects the Softening Charm.
 * 8) *"Before we get started, how would you rate yourself as a dueller?"
 * 9) **I'm unstoppable
 * 10) **I'm still learning
 * 11) Talk to Bill: Upon winning the said duel, Bill and the player relocates to the Clocktower Courtyard where he shares one of his favourite spells, the Fire-Making Spell, and asked the player to study the spell in The Standard Book of Spells before he teaches the spell in person.
 * 12) *"How are you feeling?"
 * 13) **Prepared
 * 14) **Worried
 * 15) **Confident
 * 16) Talk to Rowan:
 * 17) *"Did you learn advanced magic? Did you discuss the weather? Did you get his autograph?"
 * 18) **It was cool
 * 19) **I learned a lot
 * 20) **We bonded
 * 21) *"You better promise, ."
 * 22) **I promise
 * 23) **I can't promise
 * 24) Meet Bill: After studying the spell with Rowan in the common room, a practical training with Bill begins, during which he reveals being keen on becoming Head Boy.
 * 25) *"Is there anything else I should do to prepare before heading to the Cursed Vault?"
 * 26) **Wear something warm
 * 27) **Study Cursed Vaults
 * 28) **Practise spellcasting

Chapter 7: Facing the Door
"Bill's training has prepared you to face the door. Now all that remains is breaking the charm to open the Cursed Vault."

- Year 2, Chapter 7 description

The player meets Bill in the corridor. Bill is excited to start his first curse breaking adventure. The Player and Bill decide to move through the corridor fast so the cold won’t affect them too much. When they get to the vault they find even more ice in the way. The player has the option of casting flipendo or incendio on the ice. After getting through the ice blocking the door the Player and Bill come face to face with the door to the vault. Bill believes that they should work on attacking the door before it has a chance to attack them. After working together to defeat the curse, the door traps Bill within more cursed ice. The player frees Bill from the ice but Bill is too weak to continue.

Chapter 8: Training the Team
"Even Bill Weasley was not strong enough to break the curse on the vault. Reeling from your second defeat, you struggle to plot your next move."

- Year 2, Chapter 8 description

Once the player reaches this chapter they get a message from Bill telling them that he still doesn’t feel good and is in the hospital wing. The player’s prefect asks them to meet him or her in their house common room. The prefect is worried about the player and their effect on their house. The prefect tells the player they should change into new clothes. Bill is released from the hospital wing and wants to make new plans for breaking into the cursed vault. The player works on training Rowan, Penny, and Ben. Rowan needs to learn incendio. Penny already knows incendio but wants to work on the knockback jinx. Ben needs to learn how to make a healing balm for burns.

Chapter 9: Wizards Unite!
"Your brother took great risks to prove the vaults were real. It cost him everything. Now you face the vault, but there is one difference. You are not alone."

- Year 2, Chapter 9 description

Hagrid informs the player that the cursed ice has spread throughout Hogwarts and students are trapped. Hagrid also mentions that Dumbledore is away searching for a famous curse-breaker. The player meets Bill in the courtyard and they decided to only bring one other friend along so the others can help the professors free other students. The player will have to decide if they want to bring Rowan, Penny or Ben along with them. The player meets their chosen friend in the great hall to convince them to join the adventure.

Chapter 10: The Vault of Ice
"The ice spreads across the castle, transforming whole rooms into crystalline prisons. Only you can save Hogwarts. Now is the time to fight!"

- Year 2, Chapter 10 description The player, Bill and the chosen friend (Rowan, Penny or Ben) meet in the courtyard before heading to the vault. The three take turns casting incendio at the door until it opens. When the door starts to open Bill has the sudden realisation that the door might not be keeping them out, but keeping something in. An ice knight bursts from the door and traps Bill, then the other friend in ice. The player will duel the ice knight and then free their friends. They open the vault where they find a notebook and broken wand and a voice tells the player never to let "her" find the other ones. After leaving the vault McGonagall demands that the player meet her outside of Headmaster's Office. She is furious at the player and unless the player took Ben along, who is good at hiding evidence, takes 50 points from the player's house. The player goes to meet Dumbledore in his office where he is busy writing a letter. Once he finishes he tells the player not to keep looking for the cursed vaults but gives the player 50 points for their bravery. He tells the player that they have something important to talk about at the end of next year.

Chapter 11: End-of-Term Feast
"Celebrate your second year at Hogwarts, and prepare for what's to come..."

- Year 2, Chapter 11 description

The player attends the End-of-Term Feast and finds out whether their House won the House Cup. They then head home for the summer holiday.

Mistakes

 * In Chapter 1, Professor McGonagall will say Ben was upset about what happened to him when he was trapped in the cursed ice; this is referring to the arc taking place in Chapter 8 of Year 1, in which the player decides between bringing Penny or Ben to break into the Locked Room alongside Rowan. They will be trapped by the cursed ice and the player saves them. However, if the player had taken Penny instead of Ben, Ben wouldn't have even gone there. Therefore, what McGonagall says makes no sense in this scenario.
 * In Chapter 3, if the player is in Hufflepuff or Gryffindor, they will sneak into the Slytherin Common Room to search for the Black Quill, and eventually be confronted upon leaving, by Felix Rosier, who brought along Severus Snape. However, Gemma Farley, when she became the Prefect to welcome Slytherin first years, informed them that no-one had knowingly snuck into the Slytherin Common Room for more than seven centuries. The game takes place in 1985, and Jacob's sibling was caught sneaking out of the room, contradicting Gemma, unless Snape and Rosier never told anyone.
 * In the beginning of Chapter 5, Rowan is in the Hospital Wing due to being hit by the cursed ice when searching for the Cursed Vaults. Rowan appears in classes during that chapter even when they were supposedly being hospitalised. It is later explained that Pomfrey helped Rowan get to Potions class, even though Jacob's sibling was unaware of this at the time.
 * Rowan attended Flying class immediately following their interaction at the Hospital Wing where Rowan told the player to attend the class alone, since they were not allowed to leave yet and they would send an owl when they were allowed. Rowan then appears in the class anyway.
 * The same kind of thing happens at the beginning of Year 2. Ben Copper immediately went missing at the beginning of the school year when he arrived at the school. If the player's in Gryffindor, they can continue to have interactions with Ben in the common room and throughout side quests even though they are looking for him in the main story.
 * During Flying class, an action that requires tapping Penny has the text "Listen to Ben", even if Ben is not seen at all.
 * In Chapter 9, when Hagrid was relaying how bad the cursed ice had spread throughout the school, Professor Sinistra's surname was misspelled as "Sinestra."
 * Though her surname was spelled correctly in the in-class question "Who is the Astronomy professor?".
 * In Chapter 10, the password Professor McGonagall used to open Dumbledore's office was "Iced Mice," when the correct name of the sweet in question is Ice Mice.

Chapter 1: Year Three Begins
"The cursed ice melts into the waters of the past as a September sun shines on Hogwarts once again. New privileges, new friends, and new dangers await."

- Year 3, Chapter 1 description

Chapter 2: Boggarts and Butterbeer
"The werewolf's harsh growl and spittle-flecked muzzle haunt your dreams, and you will not soon forget the look of fear in Penny Haywood's eyes. A Boggart at Hogwarts!"

- Year 3, Chapter 2 description

Chapter 3: Three Broomsticks
"Hagrid said your brother Jacob frequented Hogsmeade's Three Broomsticks Inn. You head there now, eager to learn the connection between Boggarts and the Cursed Vaults."

- Year 3, Chapter 3 description

Chapter 4: Filching from Filch
"The Black Quill was Jacob's notebook! But now your brother's secrets are in the hands of Argus Filch, caretaker of Hogwarts. You must retrieve the notebook at any cost."

- Year 3, Chapter 4 description

Chapter 5: Tulip Karasu
"With Filch pranked and Jacob's notebook in hand, you now must discern what your brother knew about the connection between Boggarts and the Cursed Vaults."

- Year 3, Chapter 5 description

Chapter 6: The Letter from No One
"The rebellious Ravenclaw, Tulip Karasu, has set you on a quest to retrieve the key to your brother's secret hideaway."

- Year 3, Chapter 6 description

Chapter 7: Jacob's Room
"Students' fears lurk in the nooks and crannies of Hogwarts. Now that you have both keys to your brother's sanctuary, you hope to uncover a way to end this Boggart menace."

- Year 3, Chapter 7 description

Chapter 8: Barnaby Lee
"You Know Who is defeated! (The Boggart form, anyway.) The information in your brother's room now leads you to the Library, which may conceal a Cursed Vault."

- Year 3, Chapter 8 description

Chapter 9: The Vault of Fear
"You have formed a surprising alliance with the Slytherin Barnaby Lee, while Tulip continues to find clues in your brother's research. The Vault of Fear looms ahead."

- Year 3, Chapter 9 description

Chapter 10: Among Friends
"Your worst fear conquered, the curse broken, you are once again the triumphant Vault-Breaker of Hogwarts."

- Year 3, Chapter 10 description

Chapter 11: End-of-Term Feast
"Celebrate your third year at Hogwarts, and prepare for what's to come..."

- Year 3, Chapter 11 description

Chapter 1: Year Four Begins
"After conquering your fears, and an assortment of You-Know-Who Boggarts, you return to Hogwarts to open the next Cursed Vault, and finally find your brother."

- Year 4, Chapter 1 description

Chapter 2: The Mysterious Madam Rakepick
"Tulip thinks Madam Rakepick is up to something, but the only way to know for sure is to speak with those who know her best."

- Year 4, Chapter 2 description

Chapter 3: All About Bowtruckles
"Madam Rakepick encourages you to enter the Forbidden Forest, but you'll need help from an eccentric professor and a feisty magical creature."

- Year 4, Chapter 3 description

Chapter 4: Curse-Breakers
"After an attack by an ominous wizard, you attempt to regroup, and find you way into the Forbidden Forest. Madam Rakepick, however, has other plans..."

- Year 4, Chapter 4 description

Chapter 5: Time to Fly
"It's time to fly into the Forbidden Forest in search of the next Cursed Vault. All you need to do is find a broom..."

- Year 4, Chapter 5 description

Chapter 6: Explore the Forbidden Forest
"It's time to gather your friends and enter the Forbidden Forest where you'll encounter more dangers than just the Cursed Vault."

- Year 4, Chapter 6 description

Chapter 7: Beast, Beings, and Creatures
"After your encounter with a Centaur, you return to Hogwarts to seek help from your friends and Madam Rakepick."

- Year 4, Chapter 7 description

Chapter 8: Sickleworth
"You need to borrow Madam Rakepick's Niffler to find the Centaur's missing arrowhead, but Madam Rakepick doesn't lend out her Niffler to just anyone."

- Year 4, Chapter 8 description

Chapter 9: Glittery Secrets
"Accompanied by Madam Rakepick's Niffler, you scour the castle in search of the Centaur's missing arrowhead."

- Year 4, Chapter 9 description

Chapter 10: Seeing Red
"After failing to find the missing arrowhead within the walls of Hogwarts, you'll need to search elsewhere, and face the most frightening beast you've ever seen."

- Year 4, Chapter 10 description

Chapter 11: Beautification Potion
"You discovered that the only way to get rid of the Red Cap guarding the missing arrowhead is with a Beautification Potion. Fortunately, you're friends with Penny Haywood."

- Year 4, Chapter 11 description

Chapter 12: Working With Snape
"You need to get your broom back from Snape to find the next Cursed Vault, but he'll be needing something in return."

- Year 4, Chapter 12 description

Chapter 13: The Centaur's Arrow
"Broom and Beautification in hand, you're finally ready to return to the Forbidden Forest, and get rid of the Red Cap. If you succeed, you'll face your biggest threat yet."

- Year 4, Chapter 13 description

Chapter 14: The Spider's Lair
"Torvus will take you to the Cursed Vault, but only if you convince Hagrid to join you, and prepare to battle giant spiders."

- Year 4, Chapter 14 description

Chapter 15: Dark Secrets
"You're ready to battle giant spiders, but need to convince Hagrid to join you. A secret has him trapped in his home, but someone else is hiding something much worse."

- Year 4, Chapter 15 description

Chapter 16: The Forest Vault
"Accompanied by new friends and new spells, you're ready to battle Acromantulas, and enter the next Cursed Vault."

- Year 4, Chapter 16 description

Chapter 17: End-of-Term Feast
"Your fourth year at Hogwarts has come to an end, but as one door closes, another opens..."

- Year 4, Chapter 17 description

Chapter 1: Year Five Begins
"You begin your fifth-year facing detention, a new Defense Against the Dark Arts teacher, and the promise of finally finding your brother in the next Cursed Vault."

- Year 5, Chapter 1 description

Chapter 2: Grave Danger
"A new Dark Wizard warns you that before this year ends, one of your friends will die. Unfortunately, it may happen sooner than you think..."

- Year 5, Chapter 2 description

Chapter 3: Detention Before Extension
"You want to help your friends free Beatrice, but first you'll have to face your first day of detention, and your introduction to History of Magic."

- Year 5, Chapter 3 description

Chapter 4: Opposite Day
"You meet a new friend who has a creative solution for finding the next Cursed Vault and freeing Beatrice, leading you down an unexpected path."

- Year 5, Chapter 4 description

Chapter 5: Penny, Portraits, Peace and Pressure
"Penny only knows of one way to take her mind off of her sister while you search for a way to break the curse. And you're the only person who can help her."

- Year 5, Chapter 5 description

Chapter 6: The Ghosts of Hogwarts
"In your search for the Marauder's Map, you meet with all four house ghosts, and uncover a shocking revelation about your brother's past."

- Year 5, Chapter 6 description

Chapter 7: The Life and Death of Duncan Ashe
"Duncan Ashe knows where to find the Marauder's Map, but he blames your brother for his death. To discover the map's location, you'll need to uncover what happened."

- Year 5, Chapter 7 description

Chapter 8: Trial by Fire
"To show you're ready for the dangers of Knockturn Alley, you'll need to hone your skills, find a proper disguise, and prove your mettle against a living legend."

- Year 5, Chapter 8 description