This article is not part of the Harry Potter universe. This article covers a subject that is part of the real world, and thus should not be taken as a part of the Harry Potter universe.
SOS Assignments are special quests that slowly reveal bits and pieces of the lore surrounding Harry Potter: Wizards Unite and the Calamity. They come in sets of 3 Tasks at a time and feature various characters in the game.[1]
"Part of the role of the Statute of Secrecy Task Force is to understand more about the Calamity. This will ensure the wizarding world remains hidden from Muggles. The best way for you to go about doing this is by returning as many Foundables as possible."
"Me, too. But when Penelope went missing, he changed. Don't forget Grim was an Unspeakable, Constance. He is a very capable wizard. Don't let appearances fool you."
"Any number of things: artefacts, people, creatures and even memories... About the only thing that is consistent between one and the next is that every Foundable is valued by someone."
"We don't really know. They seem to be the result of a defensive spell of some sort. They are clearly there to protect the Foundables... From what, I'm not sure."
"You'll find that Confoundables you confront are utterly chaotic. They seem to be there to protect the Foundables. But they're incredibly unpredictable - it's like whoever cast the spell didn't think it through properly."
"I was talking to another volunteer today and they were confused by the threat meter. It's quite simple, really... The more likely a Foundable is to break the International Statute of Secrecy, the higher the threat given by the system."
"Interestingly, Foundables of a higher threat tend to be protected by more difficult Confoundables. Lower threat Foundables are easier to return. Seems like a rather orderly way for a chaotic spell to behave, don't you think?"
"Are you familiar with the London Five investigation? It was really quite something. Three years ago, five people went missing - and were never found. Four of them were Ministry employees, including Grim Fawley's wife, Penelope. Everyone seems to think that he cast the spell that caused the Calamity as payback for the Ministry's failure to find her."
"We've found that in some cases, to fully return a Foundable, you have to recover all its pieces - the Fragments. There's no rhyme or reason... Some are fragmented, and some aren't."
"If you could do that, we'd make you Minister of Magic on the spot - and I wouldn't put it past you, Constance. But until then, we need to find Grim Fawley. They're most likely his rules, so he's the key to ending this."
"They seem to be another form of Confoundable, albeit an easy enough one to overcome. You just need keys and walking boots! When you unlock them, you can use the Portkey inside to find and recover Foundables - or Fragments of Foundables. They're quite useful, actually."
"Can I tell you a secret? I am quite proud of the Registry. I was part of the Ministry team that put it together. We've managed to categorise everything that is lost in one place. It's quite something. I love organising and organisation. The Registry even magically expands when we discover new Foundables - that bit was Gareth Greengrass' work. Such a great mind, that man."
"I don't know about you, but I love marking progress. Ms. Granger and I designed the Registry as a sort of "Calamity to-do list." To be honest, I tried to get the name to be "The Calamity To-Do List", but I lost out to boring old "Registry" during the committee vote.""
"Yes, there seems to be some pattern. Ultimately, it probably won't match up exactly with what you lot have defined in the Registry... But whoever cast this spell had something very specific in mind..."
"Once you fully return a Foundable, the Registry has an Image of that Foundable waiting for you to put into place. It's one of my favourite parts of the Registry, filling in those little pictures... It's very satisfying, isn't it? I am incredibly impressed by the way witches and wizards from across the world have pulled together during this crisis."
"I am incredibly impressed by the way witches and wizards from across the world have pulled together during this crisis. Some are like you and have tirelessly worked returning Foundables, while others have been supporting the effort in other ways. Because of them, the Ministry is able to provide Treasure Trunks, filled with everything you need to fight the Calamity."
"Well, as is often the case with this Calamity, we're not quite sure. They are used at Fortresses in Wizarding Challenges. They appear to correspond with which Foundables you return when you overcome the Challenges."
"Something you should keep in mind... The Calamity steals memories and in some cases it manifests things from the past. Everyone here at the Ministry who has had a memory taken - Harry Potter, Hermione - doesn't seem to be affected, except... That memory is gone. And until it is returned it is like that little bit of their life - that moment or that slice of time - has just been taken from them. Can you imagine having your personal memories stolen and manipulated like that? It's all rather awful."
"The Calamity is the result of some very clever magic, indeed. Not only does it steal what matters most to us, but it does it in a variety of ways... Some of the highest-threat Foundables have been stashed away within the Fortresses. To get those back, you have to fight. It will require dedication and focus, but it's the only way we can return everything that has been taken..."
"Yes, a different, nastier sort. They fight back, and when they hit, they hurt. Some of them are quite difficult to overcome, and all of them are notorious in their own way. Wizarding Challenges are not for the faint of heart."
Defeat 2 Common Erkling Foes in Wizarding Challenges
Level 7
100XP
"Returning the Foundables hidden within the Fortresses is just as important as returning those in the open world. In some ways, it may be even more important. Even the Deathly Hallows might have been taken by the Calamity]. That would be a big problem. We have to return every Foundable hidden within those Fortresses back to where they belong.""
"They seem to test your skills in combat, as well as your ability to work within a team. But that could be proven wrong tomorrow... We don't really know. And Constance, call me Hermione."
"I have been asked to meet with our field volunteers and remind them of the value Potions can provide your fieldwork. Apparently, some of you have forgotten your Potion basics. So here I am, spending my valuable time. With you."
"One thing to never forget is to take advantage of Master Notes. You get the most out of every Cauldron you brew when you spend the time to do it right. Every Potion has its own particular Master-Note idiosyncrasies. One thing to never forget is to take advantage of Master Notes. You get the most out of every Cauldron you brew when you spend the time to do it right."
"Exstimulo - in all its forms - is incredibly useful. When used properly, it may be the difference between successfully returning a Foundable and failing rather miserably. You should never do field work or enter a Fortress without an ample supply. You never know when you'll need it."
"Baruffio's Brain Elixir... This is one of my favourite potions. Supposedly, it sharpens the senses and increases one's capacity to learn. I always have some Brain Elixir on hand for my staff, to maximize their usefulness... ...and minimize my disappointment."
"I will be honest with you, I am not certain the Grim Fawley cast the Calamity spell to get back at the Ministry narrative is the correct one. It is possible, even plausible: his wife did go missing, and he was angry with us for ending the investigation. But it seems a bit too... convenient. It just doesn't seem like Grim - not entirely. It would do us well to keep digging until we find the truth."
"I suggest you don't expect a simple, clear solution to the question of the Calamity. So much has been lost or hidden... The best we can do is find bits and pieces and use our deductive skills to fit everything together. I like to think of it like a little puzzle."
"Do you have a favourite Foundable Family? I find myself partial to Fantastic Beasts. I have an affinity for magical creatures. I almost became a Magizoologist when I graduated Hogwarts, you know. But I didn't have the stomach for it. One cold, miserable night hiding in a bramble bush by a Muggle field, waiting for a Mooncalf to do its romantic dance was all it took. I was out looking for a new post by morning."
"Indoor voices, please, Constance. I'll tell you why... I have no idea where this will go. If it has anything to do with the London Five, then politics could get in the way of our work. I want to get to the truth as quickly as possible."
"One thing that is most disturbing... The Calamity has no end. Things continue to be taken from where they belong. Even things we have returned get re-taken. It's a viscious cycle, but if we don't keep returning what we find, it becomes overwhelming. In our long history, the wizarding world has never faced something quite like this."
"I find the Portkey Portmanteaus particularly interesting... This spell created them and hid the Portkeys inside. Finding Keys, travelling a set distance, travelling to specific locations... It's all so very elaborate, isn't it? Honestly, I cannot wait to get to the bottom of this."
"Just to let you know, I've been keeping Minister Granger updated as to your progress battling the Calamity. I think she may invite you to be a full member of the SOS Task Force! Now, don't say anything, but if you keep going like you are... you're in."
"Thank you, for that, Constance. As if things aren’t bad enough. I was just thinking, what if it was more than a single spell? What if it were several spells combining together?"
"I want to take a deeper look into the Confoundables. They're just so incredibly chaotic and unpredictable - precisely the opposite of the Foundables. Is the Calamity a single spell? Multiple spells? We should do some work gathering any evidence we can from Confoundables."
"Amazing. Our understanding of the Confoundables is that they are magical manifestations, but maybe they're not. Perhaps they're like Foundables - they're taken."
"I can say unequivocally that at least in some cases the creature is taken, ripped from its habitat. Until they are returned they are at the mercy of the Calamity."
"What if the Confoundables are there for a different reason? What if they are there to ensure the Foundable can only be returned by someone capable enough?"
"Great news! Based on our earlier work, the Ministry have authorised me to start doing some deeper research into the Calamity. Are you up for it? To get started, I need for you to try and return Foundables under some very specific conditions. Get started, I'll be in touch!"
"Foundables in Traces appear to us as whole, even when they are fragmented. You'd think there'd be some indication that they aren't complete, but there isn't. I wonder why that is? "
"A Foundable's threat level aligning with the difficulty of the Confoundable is a strange coincidence, isn't it? Is it possible the Calamity adjusts to us?"
"They're not quite the same thing - we don't have minions stationed outside to stop you from getting into the Department of Mysteries... But you're not far off. Someone is protecting what's inside there with everything they've got."
"As you know, I tend to believe that the Calamity "reads" us, sort of like the Room of Requirement at Hogwarts. If that were true, it would open up all kinds of possibilities. Can we manipulate the Calamity? Or worse, could someone else? "
"Yes, although very intense feelings from a person or small group also seem to register. What we don't know is whether what the Calamity takes was determined when the spell was cast, or whether it adjusts over time."
"I had something very strange happen the other day. I was recovering Foundables over in Wolverhampton when I came across myself... I was being given the Dementor's Kiss, and I was younger. So I saved myself. I cannot get that image out of my mind."
Defeat 10 Formidable Pixie Foes in Wizarding Challenges
Level 16
300XP
"I don't suppose Constance spoke to you about what it's like to have a piece of yourself stolen? It's not comfortable, I can tell you that. Your personal memories are just out there... It makes you feel very vulnerable. I've even recovered my own Foundable - which is really, really weird. "
"We've noticed that Potions are more effective against the chaotic elements of the Calamity than one might expect. The effects are quite potent. It makes potions very useful. Have you met Gethsemane Prickle? We've made her available to volunteers. She's an expert Potions Master, if a little... well, prickly."
"What do you make of Oddities? They seem particularly dangerous because they seem to be both the Foundable and Confoundable in one... If a Muggle ran across one... It might be worth our time to learn more about them."
Recover 2 Tufts of Werewolf Hair from Werewolf Oddities
Level 20
100XP
"If you ever needed proof that the Calamity is grave indeed, well now you have it. Werewolves walking the streets, looking for an easy meal. We've got to figure out a solution to this!"
"Since we're becoming friends, I think I'll share a little secret... I played a little unfairly to land this post, assisting Ms. Granger. I knew when I joined the Ministry I desperately wanted to work with her. So I moved my application into the pile I knew she would be drawing assistants from. I suppose that might have been cheating, but I don't really care." She's such an icon for those of us who are Muggle-born."
"If you get a chance, try and do more Wizarding Challenges. We need people like you there. The more of us at Fortresses, the more likely we are to return the incredibly valuable Foundables hidden within."
"Just remember, when yer fightin' - keep your wits about yeh. Stay calm an' you'll do fine. Either that, or just run at 'em like a wild Hippogriff! Do one o' the other."
"The key to winning Wizarding Challenges is teamwork. It helps to know your Teammates. Communcation is the most important thing. A team working together can get more done than if everyone is working alone. I think the Wizarding Challenges are actually set up that way on purpose... The more we learn, the more the Calamity doesn't seem as chaotic as we once thought."
Defeat 10 Formidable Death Eater Foes in Wizarding Challenges
Level 20
300XP
"I had a student once. He wasn't much at first. His first two or three years at Hogwarts were not... noteworthy. But, he never stopped, even though he had difficult circumstances that gave him an opportunity for lots of excuses. He was essentially an orphan. And his circumstances made him a bit of an outsider to many. But Neville Longbottom became one of the best students I ever had and eventually a professor. Perseverence can overcome a lot of obstacles.