|"Well, I think we should put it back in order for them, don't you?"|
- "Now, don't forget that nice wrist movement we've been practising! The swish and flick! And saying the magic words properly is very important, too — never forget Wizard Baruffio, who said 's' instead of 'f' and found himself on the floor with a buffalo on his chest."
- —Professor Flitwick in Charms Class[src]
It should be noted that spells can be performed with or without speech and wands, though non-verbal and wandless spells are much more difficult and hence are usually not taught to practitioners until they reach a more advanced level, such as the sixth year of study at Hogwarts. Notable practitioners of non-verbal spells include Albus Dumbledore, Tom Riddle, and Severus Snape, who have also been known to perform wandless spells.
Most incantations derive from the Latin language (such as Accio) but there are also some English incantations (such as Obliviate or Stupefy). It could be that, in other countries and wizarding territories, that spells with an English incantation or another incantation other than Latin-based, could be used in other languages, as long as wizards use the same wand movement, concentration and intention.
A simplified analogy for the differentiation between Transfiguration and Charms is the difference between form and function or matter and energy; one is concerned with what the object is (its form - Transfigurations) whilst the other is concerned with what the object is doing (its function - Charms).
When performed, spells usually manifest as light, sparks, lightning, or fiery energy like of various colours from the wand they are cast with, such as the tell-tale red of Stupefy or green of Avada Kedavra. However, some spells, such as Accio and Silencio, produce no visible intermediate effect. Some spells also make loud noises when cast, although Harry Potter noted that "bangs and smoke were more often the marks of ineptitude than experience."
Typically, spells brought about through magic have a certain time limit placed upon them. This means that effects and after-effects magically induced by them are not meant to last, since spells like Expelliarmus only operate brief and swift, while spells like Stupefy and Petrificus Totalus wear off eventually. Counter-curses can also end a designated spell's effect. Likewise, a spell whose effect has yet to diminish would disappear at the moment of the caster's death. However, it was mentioned that ancient Egyptian wizards could place curses on their tombs for anyone who might open them, and the curses are still active today even though the casters are presumed dead. It could be that the Egyptian wizards used curses that could grow stronger over time or at least retain their power after the casters' deaths, as that is one known aspect of certain Dark magic. Memory Charms can be so strong that they completely remove a person's memory or even damage his or her mind permanently.
- "There was a lot more to magic, as Harry quickly found out, than waving your wand and saying a few funny words."
- —Harry Potter learning that magic is not as easy as he thought.[src]
Below is a list of all known categories that spells can be assigned to. It should be noted that when it comes to the classification of spell types, "the boundaries are flexible," and as such, types of spells may overlap, or have non-indicative effects. It also seems likely that certain spell types belong to separate classification schemes to others. For example: Petrification is dark magic of the most advanced kind but it is also Transfiguration, Melofors is both a Jinx and a Conjuration, Fiendfyre could be considered a Charm as well as a curse and many healing spells could also be considered either charms or counter-spells. Hence, it appears that charm vs. transfiguration is one method of classification and differentiation, and that charm/counter-spell/healing spell vs. jinx/hex/curse is a different one.
Alteration of the object's form or appearance.
Spells of this group may be separated into true transfiguration spells (where an existing object is altered) and conjurations, where the desired object is seemingly transfigured out of thin air.
|Avis - a conjuration that produces a flock of birds.|
Alteration of the objects inherent qualities i.e. its behaviour and capabilities.
When cast by an experienced practitioner, charms appear to usually have fairly long-lasting effects.
Expelliarmus - the Disarming Charm, so-called because it changes its object's (the opponent's) quality from armed to disarmed by separating them from their wand.
Minor dark magic; spells whose effects are irritating but amusing, almost playful and of minor inconvenience to the target.
Jinxes can only be maintained as long as the caster keeps eye contact.
Impedimenta - the Impediment Jinx, which (appropriately) impedes the forward motion of an object.
Consistently affects the object in a negative manner; has a connotation of dark magic, but more so than a jinx. Major inconvenience to the target.
Anteoculatia - a hex that causes antlers to sprout from the object's head.
The worst kind of dark magic, intended to affect the target in a strongly negative manner.
By killing the target.No one has ever survived except Harry Potter!
Avada Kedavra -Kills the target.
Inhibition of the effect of another spell.
Counter-spells are a mysterious spell type that is not elaborated on. There are six known types: Counter-jinxes, counter-curses, counter-charms, untransfigurations, anti-jinxes and undifferentiated counter-spells (it is unknown whether or not counter-hexes exist, though they presumably do). Whilst nomenclature is complex they all share the common trait of inhibiting another spell.
Improves the condition of the living object.
Episkey - heals minor injuries.
A simplified analogy for the differentiation between a transfiguration and a charm is the difference between form and function or matter and energy; one is concerned with what the object is (its form - transfigurations) whilst the other is concerned with what the object is doing (its function - charms).
Behind the scenes
- J. K. Rowling defined a spell as "The generic term for a piece of magic."
- Many spells are portrayed as energy blasts, bolts or beams, sometimes in the shape of lightning, with various colours. Other times, spells can manifests as balls or bursts of sparks and fire of various colours, vibrational shockwaves, wave like wisps of smoke like energy, or flashes of light, but in many instances, these physical manifestations of spells can be used as projectiles.
- Commonly, a spell can also contain great concussive force or even intense heat, especially when they hit something that is not the target of the spell, with it being enough to damage objects or surfaces. Also, many offensive spells are able to knock down or send a person flying through the air.
- Harry Potter and the Philosopher's Stone (First appearance)
- Harry Potter and the Philosopher's Stone (film)
- Harry Potter and the Philosopher's Stone (video game)
- Harry Potter and the Chamber of Secrets
- Harry Potter and the Chamber of Secrets (film)
- Harry Potter and the Chamber of Secrets (video game)
- Harry Potter and the Prisoner of Azkaban
- Harry Potter and the Prisoner of Azkaban (film)
- Harry Potter and the Prisoner of Azkaban (video game)
- Harry Potter and the Goblet of Fire
- Harry Potter and the Goblet of Fire (film)
- Harry Potter and the Goblet of Fire (video game)
- Harry Potter and the Order of the Phoenix
- Harry Potter and the Order of the Phoenix (film)
- Harry Potter and the Order of the Phoenix (video game)
- Harry Potter and the Half-Blood Prince
- Harry Potter and the Half-Blood Prince (film)
- Harry Potter and the Half-Blood Prince (video game)
- Harry Potter and the Deathly Hallows
- Harry Potter and the Deathly Hallows: Part 1
- Harry Potter and the Deathly Hallows: Part 1 (video game)
- Harry Potter and the Deathly Hallows: Part 2
- Harry Potter and the Deathly Hallows: Part 2 (video game)
- Harry Potter and the Cursed Child
- Harry Potter and the Cursed Child (play)
- Fantastic Beasts and Where to Find Them: The Original Screenplay
- Fantastic Beasts and Where to Find Them (film)
- Fantastic Beasts: The Crimes of Grindelwald - The Original Screenplay
- Fantastic Beasts: The Crimes of Grindelwald
- Fantastic Beasts: Cases from the Wizarding World
- Fantastic Beasts and Where to Find Them
- The Tales of Beedle the Bard (real)
- Quidditch Through the Ages
- The Queen's Handbag
- Wizarding World
- LEGO Harry Potter: Characters of the Magical World
- LEGO Harry Potter: Building the Magical World
- LEGO Dimensions
- LEGO Creator: Harry Potter
- Creator: Harry Potter and the Chamber of Secrets
- LEGO Harry Potter: Years 1-4
- LEGO Harry Potter: Years 5-7
- LEGO Creator: Harry Potter
- Harry Potter and the Forbidden Journey
- Harry Potter and the Deathly Hallows: Motorbike Escape
- LEGO Harry Potter
- Harry Potter Trading Card Game
- Harry Potter for Kinect
- Wonderbook: Book of Spells
- Harry Potter: The Character Vault (Mentioned only)
- Harry Potter: The Creature Vault (Mentioned only)
- Harry Potter: Hogwarts Mystery
- Harry Potter: Wizards Unite
- Harry Potter: The Wand Collection (Mentioned only)
Notes and references
- ↑ Harry Potter and the Half-Blood Prince, Chapter 9 (The Half-Blood Prince)
- ↑ Harry Potter and the Half-Blood Prince, Chapter 26 (The Cave)
- ↑ Harry Potter and the Order of the Phoenix, Chapter 38 (The Second War Begins)
- ↑ Wizarding World - All about... Severus Snape
- ↑ Harry Potter and the Half-Blood Prince, Chapter 28 (Flight of the Prince)
- ↑ J.K.Rowling Official Site
- ↑ Harry Potter and the Philosopher's Stone, Chapter 11 (Quidditch)
- ↑ J.K.Rowling Official Site - Extra Stuff (available via Web Archive)
- ↑ https://www.pottermore.com/news/watch-the-new-trailer-for-new-mobile-game-harry-potter-hogwarts-mystery