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Year 1 in Harry Potter: Hogwarts Mystery entails how the player, as Jacob's sibling, meets some new friends, makes some enemies and learn potions, charms, and how to fly on a broomstick. At the same time, they search for clues about their missing brother, and the Cursed Vaults he was looking for. It contains ten chapters in total.

Chapters[]

Chapter 1: Your Journey Begins[]

"Congratulations!
We are pleased to inform you that you have been accepted at Hogwarts School of Witchcraft and Wizardry.
"
— Year 1, Chapter 1 description[src]

Chapter 1 is an introduction to basic gameplay, identifies the player as Jacob's sibling, and introduces the player's first friend.

The player begins by choosing the gender of their character, facial features, hairstyle, hair colour, and skin colour. The gender of the player's character determines the gender of the character's first Hogwarts friend, Rowan Khanna. The player character's physical appearance is changeable at any point in the game but not the gender.

Arriving at Diagon Alley, they are introduced to Rowan Khanna. Rowan advises the player to purchase their books from Flourish and Blotts. The player is introduced to the basic concept of the game, which is spending energy points on certain activities to earn XP and other rewards.

The player rejoins Rowan and tells Rowan their name. The player can manually input the name of their character, as long as its within certain restrictions, or choose a random name from the generator. The player character's name is changeable at any point in the game. The player then establishes a friendship with Rowan and asks the player's opinion on what clothing items they should buy: a scarf, a sweater, or a hat. While the player goes to get a wand, Rowan goes to get the chosen article of clothing.

The player purchases their wand from Ollivanders. It is disclosed that the player has a brother who went missing. Depending on the player's response, they will receive a wand wood and core out of three possible ones. Rowan, whose family operates a tree farm for wand making, recognises the wand wood immediately. The player and Rowan prepare to leave for Hogwarts, eager to be friends and "weird" together.

Chapter 2: Welcome to Hogwarts[]

"Perched atop a high mountain, with its turrets, towers, and sparkling windows, the strange and splendid Hogwarts Castle awaits you."
— Year 1, Chapter 2 description[src]

Chapter 2 introduces Hogwarts, the Houses, and two classes.

The player arrives at Hogwarts, where the students gather in the Great Hall. The Sorting Hat asks the player which House they were hoping for: Gryffindor for brave and daring, Hufflepuff for dedicated and loyal, Ravenclaw for witty and wise, or Slytherin for ambitious and cunning. The Sorting Hat then places the player in their House of choice, which is the same House as Rowan's. The player's chosen House can change certain aspects of the story and cannot be changed later on.

The player and Rowan then head to their common room, where they talk before attending Charms and Potions. In Potions, they encounter bully Merula Snyde and have the choice of how to deal with her. Merula sabotages the player's cauldron by coating it with Bulbadox powder, which reacts with Cure for Boils to cause an explosion. Merula taunts, and Snape reprimands, the player for the explosion.

Chapter 3: Dealing With Trouble[]

"After your encounter with the belligerent Slytherin, Merula Snyde, you must seek out a way to recover the House Points you lost."
— Year 1, Chapter 3 description[src]

In this chapter, the player meets new friends and is introduced to Gobstones.

The player is introduced to Ben Copper and the Prefect of the House the player chooses. Ben discloses that he has been bullied by Merula, and thanks the player for standing up to her. The player (and Rowan, should the player choose to invite Rowan to join them,) will be tricked by Merula, through a forged letter, into entering a corridor and being attacked by Devil's Snare. They are rescued by Rubeus Hagrid.

During the Flying class, the player receives another opportunity to create a friendship with Ben.

Rowan invites the player to play Gobstones; the player's choices in the game determines how the game works out. Merula finds the player and taunts them with research she found about the player's brother Jacob, whom she claims ran away to join the Death Eaters. The player, Jacob's sibling, has the option to respond with information that reveals that Merula's parents were Death Eaters who are imprisoned in Azkaban. Merula then challenges the player to a duel, which the player wins by casting the Disarming Charm.

Chapter 4: Revenge is Best Served Magical[]

"Merula will continue to be a thorn in your side unless you improve your duelling skills. Perhaps you can find a tutor…"
— Year 1, Chapter 4 description[src]

This chapter marks the first appearance of Side Quests.

The player reports to their House Prefect, to request instruction in duelling in order to defend against Merula. The Prefect offers to teach the player to duel when they have learned an offensive move, a creative strategy, and a healing method. With the Prefect's help, the player finds the secret duelling book in the Artefact Room and receives a vision about the Cursed Vaults their brother Jacob went looking for.

The player then has an opportunity to talk with Rowan about what the player found out and build their friendship with Rowan, depending on the player's choices.

The player then begins improving their duelling in preparation for the duel with Merula. Professor Flitwick is known to be a duelling champion, and Flitwick agrees to help the player improve their skill at duelling by teaching them one spell that can be used as an offensive move. Flitwick then tells the player that they can only use the spell for self-defence. Filtwick warns that duelling is prohibited on school grounds, and that unauthorised duelling may be grounds for expulsion from the school.

The player finds Ben in the Great Hall, where they have the chance to cheer Ben up and improve their friendship. Rowan finds a spell in the duelling book that can be used as a creative strategy, and the player learns the new spell. Rowan then lets the player try the new spell on them, and it works.

At Merula's request, Snape teaches the class a potion which can be used as a healing method.

Chapter 5: The Duel[]

"With an arsenal of spells and potions at your disposal, you now prepare for your inevitable rematch with Merula Snyde"
— Year 1, Chapter 5 description[src]

The player reports their new skills to their House Prefect and is asked to duel Rowan for practice. The game offers three choices for how to duel: Sneaky, Defensive, and Aggressive. Rowan and the player duel. Having won the duel, the player finds Merula bullying Ben in the courtyard.

Merula attacks Ben with a spell and the player feels they have no choice but to intervene. They have the choice of attacking before Merula or defending when Merula attacks them. Merula and the player then duel, and the player wins by casting a spell that Merula has not yet mastered. Professors Snape and Flitwick then arrive, and Snape blames the player for beginning the duel.

Depending on the earlier choice of the player, Flitwick will ask the player whether they were the one who began the duel. If they did not, Flitwick will defend the player. Snape will demand the player receives detention in either case.

Chapter 6: A Curious Corridor[]

"Victorious in your duel with Merula, you must now answer to Professor Snape. Meanwhile, a new Hogwarts mystery lies just around the corner."
— Year 1, Chapter 6 description[src]

The player meets Penny Haywood, who gives thanks for dealing with Merula. Penny offers to help the player whenever they need it. The player and Merula then find Snape who tells them he would make them leave the school for their actions, but Albus Dumbledore would want them to receive detention instead. They are then interrupted by Argus Filch who mentions a vault in a corridor to Snape who then leaves to investigate.

Merula deduces they are talking about the Cursed Vaults, and follows them. The player then decides to follow Merula. Snape asks Filch who else knows about the vaults and ice, and then he decides to inform Dumbledore and deduces it may be connected to the player's brother Jacob. The player wonders why Merula would be looking for the vaults and then tells Rowan what happened.

The player has the choice of how to tell Rowan what happened, and to persuade them to join the plan the player created to find out more about the Cursed Vaults and cursed ice. They then head to the corridor where they search for any clue that may lead them to the vaults. They eventually decide to open a door leading off the corridor, only to find the door is locked. They hear a noise and abandon the locked room.

Chapter 7: Class Matters[]

"A lock, a door, Filch and Mrs Norris, a mystery. Clearly, you must gain entry to the locked room, but your Prefect may have other plans."
— Year 1, Chapter 7 description[src]

The player meets with their House Prefect who asks them to focus more on school work for a while and to make up for the House points taken from them through their rule-breaking.

The player's class is due to learn the Knockback Jinx in Charms; however, Flitwick initially excuses the player from the class. The player can respond with a choice of three possible answers, all of which persuade Flitwick to let them learn the spell.

In Potions, Merula asks the player whether they told anyone about what they heard in the corridor. The player can tell the truth or lie; either way, Merula deduces that someone has been told. The player asks Merula again why she wants to find the cursed vaults, but she refuses to tell them. The player has the chance to either remind Merula that she needs to stir her potion two more times (rewarded with 10 House Points for assisting a fellow student) or not to remind Merula (rewarded with one House Point for making a good potion).

Chapter 8: Preparing for the Room[]

"With your Prefect appeased, you return your attention to the locked door. Why does Snape want it kept secret, and what does it have to do with you?"
— Year 1, Chapter 8 description[src]

The player's House Prefect will now be happy with the effort and Rowan decides to ask the player about the locked room. The player creates a plan to knock Mrs Norris out with a Sleeping Draught in order to reach the door unnoticed. Then they will use the Unlocking Charm to open the door. Finally, the Knockback jinx will help them escape if they are trapped in the room.

The player decides to ask Penny Haywood to help them create the Sleeping Draught. They decide they need the help of a third person with the task, and the player picks between bring Ben or Penny. The player talks to Penny in the Potions Classroom, and she agrees to help them create the Sleeping Draught. Penny can either be told why the player is making the potion, or the reason can be kept secret.

The player thanks Penny for helping, and then either Penny or Ben tells the player they should talk tonight about the secret mission Rowan told them they wanted their help with. During a meal with a friend, the player and either Penny or Ben talk about the plan, and they wonder why the player would want them to help. The player can respond with answers that may improve their friendship. The player then persuades Penny or Ben to help.

Chapter 9: Inside the Room[]

"In the waning days of your first year at Hogwarts, you complete preparations to enter the locked room. It's time to learn what's inside."
— Year 1, Chapter 9 description[src]

The player heads to meet Rowan and either Penny or Ben in the corridor of the locked room. On the way, Filch apprehends them and asks what they are up to. He mentions their trouble-maker brother Jacob. The player has the option to trick Filch into walking away from the corridor.

The three of them gather in the corridor where Mrs Norris is guarding the door. Rowan puts Mrs Norris to sleep using the Sleeping Draught dosed in milk, and then the player opens the door with the Unlocking Charm. Merula overpowers the group and tells them she will be the one who finds the Cursed Vaults before anyone else.

The player decides what to do about Merula. They follow Merula only to find she is trapped by the cursed ice that was growing, and Merula demands that they help her. The Cursed Ice traps the four of them in the room. The player begins saving the others and decides whether they should help Merula.

After saving everyone, they cannot reach the door. If the player chooses Penny, she will reveal she made the Strengthening Solution and drinks it before preceding to break the ice. If the player chooses Ben, they will encourage him to cast a Knockback Jinx on the ice to break it. If the player decides to not help Merula, either Penny or Ben will help Merula break free of the cursed ice. Before they leave the room, the player notices the writing in codes on the wall that Rowan says they will remember.

The player and Rowan wonder what the room was and what happened to the Cursed Vault they thought would be in the locked room. Rowan says perhaps the code will help them when they decipher it.

The school, including the player's House Prefect, find out that the four of them went to the forbidden corridor and found the ice. The player can tell the Prefect the truth or lie. The Prefect reminds the player they represent their house even though they understand they need answers about what happened to their brother. They then tell the player that Dumbledore wants to talk to them later. On the way to Dumbledore, Rowan tells the player they found out what the code said about the Ice Knights who guard the Vanished Stairs. Rowan says they will work it out by the second year.

When the player talks to Dumbledore, the player's is surprised by Dumbledore's kindess, considering the player's extensive rule breaking. The player eplains why they broke the rules, and he tells them they cannot only stay for their second year but that he thinks what they found will make sense in the future. He praises their actions and awards them 100 points for their house. He warns them to be considerate about their choices in the future and the impact they have on other people, telling them he will talk to them about the Cursed Vaults and their brother another time.

Chapters 10: Year's End[]

"Your first year at Hogwarts has come to an end, but as one door closes, another opens..."
— Year 1, Chapters 10 description[src]

The player attends the End-of-Term Feast where they find out whether their House won the House Cup. Rowan celebrates if their House won and assures the player character that they'll win next year if their House lost. The player then heads home for the summer holidays.

Side Quests[]

Magical Pets[]

Appears during the second part of Chapter 4.

This quest introduces you to special pets, such as Crups and Kneazles.

  1. Meet Hagrid (Courtyard)
  2. Visit Dorm Room

Rewards: 50 EmpathyIcon Empathy, 1 CoinIcon Coin, 100 XPIcon XP.

Gobstones with Friends[]

Appears during the second part of Chapter 4.

This quest is just a regular game of Gobstones with one of your friends.

  1. Play Gobstones with friends (Courtyard)

Rewards: 50 EmpathyIcon Empathy, 1 GemIcon Gem, 150 XPIcon XP.

A Friend in Need[]

Appears during the fourth part of Chapter 4.

"Ben Copper, the cowardly Gryffindor, has a good heart and a preternatural gift for Charms work…he could use a friend like you."
— Quest description[src]

Afraid to Fly[]

Roughly takes place during Chapter 7.

The player agrees and talks to Rowan Khanna who tells the player perhaps they could help Ben Copper improve his Flying class skills. The player finds Ben and helps him study in the Great Hall.

Ben continued to feel worried about flying which gave the player the idea to help Ben feel okay with flying by using the Levitation Charm on him. They tell Ben to find them in the Courtyard later. They use the Levitation Charm on Ben but he is still nervous about flying so the player agrees to help Ben at Flying class. The player has the choice of how to help Ben and encourage him throughout the class. Ben finds newfound confidence in flying and thanks the player for their help. Ben tells Madam Hooch and they both receive ten points for their Houses.

Test of Strength[]

Roughly takes place during Chapter 8.

The Prefect also asks the player for a word and tells them they are hoping to continue preparing the player for future challenges by continuing to teach them duelling with Ben. Ben agrees to continue helping the player because it will improve his duelling too. The player decides whether they should learn by having a proper go at duelling each other or whether to go easy on Ben.

They will then duel Ben. Ben will only use the Defence option and the player should use the Sneaky option to defeat him. The Prefect then tells the player to research duelling because they will be duelling the Prefect next. The player and Rowan later meet up to plan the duel they will have with the Prefect. Rowan gathered every duelling book they found and offers to help the player read through them. They then study duelling together. The player then thanks Rowan.

Rowan notices that the player spends little time building friendships with the people in their house, and asks them to spend time with their fellow house friends. The player agrees and then they gather at the Training Grounds to duel the Prefect. The Prefect and the player duel. The player needs to pay attention to the pattern of the Prefect's actions in order to know what to do to defeat them. The player then decides whether they want to tell everyone they won or whether to keep it between them and the Prefect.

House Meeting[]

Note: This Side Quest has a different name depending on the player's House.

  • Gryffindor: "You're a Gryffindor"
  • Ravenclaw: "You're a Ravenclaw"
  • Hufflepuff: "You're a Hufflepuff"
  • Slytherin: "You're a Slytherin"

Roughly takes place during Chapter 9.

Jacob's sibling attends House meeting. As a Ravenclaw or a Hufflepuff, the player gathers with people in their house, including Rowan and the Prefect to talk about and revise for their classes. As a Slytherin, their house also brainstorms on how to win the House Cup. The player has the option of being part of planning for revision or to go along with the other's plans. As a Gryffindor, their house talk about beating Slytherin in the upcoming Quidditch game.

Achievements[]

Howling Hallowe'en[]

Main article: Howling Hallowe'en
Part 1

Part 2

Part 3

Part 4


Party Planner[]

Main article: Party Planner

Occurs specifically after the completion of Chapter 6.[1]

Part 1

Part 2

Part 3

Part 4


Christmas at Hogwarts[]

Part 1

Part 2

Part 3

Part 4

Classes[]

Charms[]

Potions[]

Flying[]

Behind the scenes[]

  • In Chapter 2, Rowan and the player discuss their timetable when they first get to their common room on 1 September. However, students are not supposed to get their timetables until the next day. It is, however, possible, that this interaction actually takes place on 2 September, and their classes start on 3 September.
    • Since 2 September 1984 was a Sunday,[citation needed] it makes it more likely classes only started on the third day that year instead of the second like normally.

Fixed errors[]

  • For a short window, Achievement "Howling Hallowe'en" was briefly located in Year 1, with Fenrir Greyback misspelled as "Fenrir Greenback" in its description, though the quest was no longer visible shortly afterward. This typo was fixed and the Achievement was added back to Year 1 on 18 October 2018.

Continuity issues[]

In events that are chronologically set in the past, Harry Potter: Hogwarts Mystery updates dialogues to match with the player's current progress; this results in continuity errors but is avoidable as long as players access the events before encountering major changes that happen to a friend, such as gaining a new personality, graduation, or death. Notable examples include:

  • Achievement "Party Planner" seemingly contains continuity errors along with other mistakes, as documented here.
  • Achievement "Howling Hallowe'en"
    • Penny revealed her fear for werewolves and having a friend killed by one, which originally debuts respectively in Chapter 1 of Year 3 and Side Quest "Penny for Your Thoughts", both over at least one year in the future of this Year 1 Achievement.
      • Even if the event is meant to take place after "Penny for your thoughts", it could still be considered a mistake as Penny could drink the Forgetfulness Potion, causing her to forget about this event.
    • Liz Tuttle, Barnaby Lee, and Ismelda Murk are all visible and can be interacted with in certain tasks. The player meets all three of them in Year 3, as this is a Year 1 Achievement the player wouldn't have met them and shouldn't know who they are. Barnaby is also mentioned several times as if the player knows him as his uncle Cecil Lee plays a role in this event, yet as mentioned the player should have no clue who Barnaby is.
  • Achievement "Christmas at Hogwarts"
    • The achievement is placed in Year 1, but everything in the event seems to imply it takes place in Year 3 or later.
      • Jacob's sibling already knows Bill, Tonks, and Charlie.
      • Prefect badges appear based on the player's progress.
      • Penny mentions Scarlett, a mention which only makes sense if it happened before Side Quest "Penny for Your Thoughts" took place (sometime after the first herbology class during the 1986–1987 school year,) or if the player completed the said quest and persuaded Penny to not drink the Forgetfulness Potion.
      • Arthur mentions the player having adventures with the Cursed Vaults, but the player does not enter a Cursed Vault until the end of Year 2.

Mistakes[]

  • Achievement "Howling Hallowe'en"
    • Fenrir Greyback remained in human form while his two companions were in werewolf forms; Chiara Lobosca was revealed to be a werewolf as well, yet also remained in her human form in the same scene.
    • Fenrir Greyback was noted to be strong, yet Jacob's sibling could easily defeat him in a duel.
  • Achievement "Christmas at Hogwarts"
    • Information on whether Percy Weasley is already attending Hogwarts seems to be contradicting. Molly mentions Percy being at home alongside his younger siblings (Bill and Charlie specifically had to stay at Hogwarts due to the mess at the Burrow) but the player only wonders about meeting Fred, George, Ron, and Ginny.
      • It is possible the player is simply not interested in meeting Percy.

Notes and references[]

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